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Scagga Laebetrovo
Ammatar Free Corps
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Posted - 2008.12.03 13:56:00 -
[1]
I've read some ideas forwarded to me by Nyphur that spoke of integrating 'veins' of better ore in larger asteroids. Some other ideas I've been thinking about
Ore: Following on from Nyphur's idea, addressing the fact that ores all seem neatly separated
I think it would be interesting if the ores were mixed together in asteroids, and that there would be minable and non-minable components. The miner would need to target 'sections' of the asteroid. The clever miner would know which areas had the best ratio of ores and mine them preferentially. This system would make it more difficult for miners to selectively remove the entire supply of one kind of ore, and also make optimising mining income more of a specialist, engaging pursuit.
For this to work asteroids would need to be:
- Bigger, much bigger - Contain different targetable sections - Become heterogenous, with some sections that cannot be mined
The compound asteroids would work to the effect of creating more varieties of ore, in which can be integrated what Ed mentioned - whereby there could be veins (as Nyphur suggested) of much higher quality ore.
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Scagga Laebetrovo
Ammatar Free Corps
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Posted - 2008.12.03 14:08:00 -
[2]
Originally by: EdFromHumanResources
What stops y ou from using 8 mining lasers on anything, canceling the cycle 2 seconds in and seeing what ore you get from each part of the rock? (Taking all skill out of it just simply making it so you cant mine by labels)
Let's think in 3d, comrade. Your question is quite reasonable as I didn't go into much depth with my previous post. As mentioned, I envision an asteroid has targetable 'sub-sections'. Stripping of these 'sub-sections' may reveal other ores lying deeper - similar to mining in the real world, where you may find veins of different minerals. This principle, if applied, could encourage an exploratory approach, in my opinion. They're called prospectors afterall!
Furthermore you will appreciate that this suggestion works with the conditions I gave - i.e. much, much larger asteroids. It would almost be like digging for oil, or breaking open a stone to find crystals inside.
Also, you may recall I mentioned that asteroids could have unminable sections - or sections with very little mineral value - it is not just a question of strip-mining everything in sight. Thinking further upon this, this can give a different function for the survey scanner. I'll post this in another reply.
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Scagga Laebetrovo
Ammatar Free Corps
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Posted - 2008.12.03 14:12:00 -
[3]
Rethinking the survey scanner (with the assumptions of the previous ideas)
Survey scanner acts in the same way as the directional scanner - i.e. you can set the angle and depth to scan up to. The results would be given in density - with better ores usually being more dense. Naturally, the accuracy would be given as a range with a margin of error, which would increase if you were scanning a wider angle or a greater depth. This would guide miners who want to navigate into the 'bigger' asteroids and find valuable ores lying beneath unassuming veldspar, for instance, or who wish to triangulate the parameters of a dark ochre vein they had just found.
Accuracy would be better with named/t2 versions. This would probably give someone a reason to use a T2 survey scanner (I never found a reason when I used to mine).
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Scagga Laebetrovo
Ammatar Free Corps
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Posted - 2008.12.03 14:16:00 -
[4]
Originally by: EdFromHumanResources A very interesting idea but you would probably have to change the way things registered in your overview so you were unable to see the things inside from the get go. If they could do this that would be fantastic but in reality I think simply asking for a better yield low end mineral as the limits to what ccp can do on the short term
Naturally, there is only so much that can be done. If this idea is formally written up and gets adequate support it could happen sooner than soon(tm).
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Scagga Laebetrovo
Ammatar Free Corps
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Posted - 2008.12.03 14:18:00 -
[5]
Originally by: EdFromHumanResources Edited by: EdFromHumanResources on 03/12/2008 14:14:51 Yes but to make these objects remain off your overview they would either need a way to temporarily hide them or make them spawn as the layer was stripped. Somehow I think that would be more of a long term goal and not something to fix just one of the many woes of 0.0 logistics
Also it would require a very expansive change to every belt in the game.
I agree with you - it's not simple or easy to apply. I do think it's worth turning into a proposal for CCP to consider for the future though. Meanwhile if anything short-term comes to mind I'll bring it here.
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Scagga Laebetrovo
Ammatar Free Corps
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Posted - 2008.12.03 14:22:00 -
[6]
Originally by: EdFromHumanResources
Originally by: Scagga Laebetrovo
Originally by: EdFromHumanResources A very interesting idea but you would probably have to change the way things registered in your overview so you were unable to see the things inside from the get go. If they could do this that would be fantastic but in reality I think simply asking for a better yield low end mineral as the limits to what ccp can do on the short term
Naturally, there is only so much that can be done. If this idea is formally written up and gets adequate support it could happen sooner than soon(tm).
Unfortunately I think it's less of what you suggest or how you suggest it but who endorses it at this point. If CCP sees enough of the community behind one idea they tend to put it in eventually. But we have to be vocal and constant. You can find dozens of well thought out, well formatted ideas that have died quiet deaths in this forum.
The changes we have seen involved mass public outcry.
That's true. Hopefully our elected CSM will pick up on this issue and do their best to give it the publicity it needs 
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Scagga Laebetrovo
Ammatar Free Corps
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Posted - 2008.12.03 15:31:00 -
[7]
Originally by: LaVista Vista
Originally by: Scagga Laebetrovo
That's true. Hopefully our elected CSM will pick up on this issue and do their best to give it the publicity it needs 
As an alt, you can raise issues too. At least we allowed for that during CSM1.
So get busy 
Holy crap! I didn't know that!
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Scagga Laebetrovo
Ammatar Free Corps
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Posted - 2008.12.03 15:32:00 -
[8]
Originally by: EdFromHumanResources
Originally by: Morrigan Shaikorth
Originally by: EdFromHumanResources
I'd personally love to raise the issue, I am attempting to find someone to help me raise it because unorganized blobs of text are unlikely to get pushed through
I'll Manifesto it complete with skills and numbers in a few days. Finals are eating my ass alive right now though.
I'd really appreciate that.
I'm interested in bringing this up - we'll be in touch.
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